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He dishes out a ton of damage, but his aura tends to buff non-PC creatures (strict RAW). Mechanically, oathbreaker synergizes well with undead and fiends. There are a three ways to answer your question: mechanics, thematics, and playability. i wouldn't need a shield at that point.ĭo you have any suggestions for or against Oathbreaker? That is where I'm leaning, but am suddenly unsure of that direction.ĭo you have experience running either character or been in a party where there was an Oathbreaker and Necro? Is that broken? Initial thoughts for fighting would be to sword and board until I get my first feat - Polearm master - which I would use to fight behind the front line of my undead friends. I'm not super concerned with Min/Maxing my character and I'm slated to be the primary tankish character. I'm not sure I would play the characters much differently. The spell list is a lot better, but obviously no Raise Undead. Delivering justice through violence is right up the ally of what I envisioned. A grevious sin was commited and now they must be punished. Vengeance - recently I was reading more about the Vengeance mentality and realized it fit slightly better to what I initially thought I wanted. IDK if that fits in at all, but it sounded cool. I have a list of names and backgrounds of those who fell in the war. I would call on the spritis of my fallen family and friends depending on the type of vessel. Thoughts would be to summon the spirits of my people into the earthy vessels to help my quest. So there could be some really awesome role play with that along with the field buffs of both being able to raise dead. Another player in my party will be playing a Necromancer. From a roleplay standpoint, my character would be more of a lawful neutral-shaded evil as I dont believe good exists anymore but know that evil must be punished. I think that it would be very reasonable to be an oathbreaker not only because I broke my oath to the crown, but because there is no remorse for breaking it and future actions will be made to actively tear it down. I assumed that I had already taken an Oath of the Crown. Oathbreaker - this is where I initially thought my story would start. My only focus now is to tear down everything that I once stood for. Everything I had known and loved is gone. Everything that I had worked for and believed in was suddenly a lie. Only after hearing that my people were slain in an all out war did my beastial nature go unchecked and killed everyone during my escape. Going back to the kingdom to smooth things over, I was held personally accountable and imprisoned. One day on a visit to my homecity, the prince of the kingdom mysteriously died but not from the hands by a Minotaur. I rose the ranks and became an officer in their army. Over the years my dedication and loyalty to the crown was unquestioned. As the success of that kingdom would have greater beneficial impacts to my people.
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Minotaur elders wanted this to be a bridge and first step into changing the image of the brutal past of the clan and was instructed to fight for that kingdom as if it were my own. On a campaign, I was approached by the neighboring kingdom to bolster their ranks after the Merc contract was completed. I'm playing a Minotaur whose clan shifted from pillaging to mercenaries to establish a respectable place amonst the kingdoms on their continent. I wanted to get some opinions of others before I jump in and commit to anything. I've read other posts about the questions surrounding Oathbreakers as PCs and their ability to rationalize "Neutral" or "Good" versions or even being an Oathbreaker in the first place. Something that I've been wanting to do for several years. I'm finally starting my first ever campaign. Thanks for taking the time to read my post.